Spiritsong

THE TEAM

Donovan Garcia-Buckler- Associate Producer

Achilles Jiang- Sound Designer/ Composer

Aiden Wright- Game Designer/ Systems Programmer

Amy Yang- Associate Producer/ Narrative Designer/ 2D Character Artist 

Cade Boden- Level Designer

Gabe Pofcher- 3D Modeler

Grady Mayo- Gameplay Programmer/ UI Programmer/ Sound Programmer/Systems Programmer

Jen Loefstedt- 3D Artist/ 2D Artist/ VFX Artist

Seamus Ly- UI/UX Designer/ 2D Character Artist/ Narrative Designer  

What is Spiritsong?

Spritsong is a 3D musical adventure where spirits that reside in instruments are scattered across the land and you, a conductor spirit, must use a revitalized mobile pavilion to solve a selection of varied puzzles and assemble your orchestral family. This project was made during the Rad Magpie Studio 2021 cohort summer program.

MY TEAM ROLES

On the team, I was the Publishing Lead & Associate Producer, and I was tasked with the following roles during this project:​​

  • Backlog Refinement

  • Project Pipeline Maintenance

  • Publishing logistics 

  • Scrum Master

  • Team Meeting / Work Session Facilitation

Hours Spent

This game was completed with 525 hours of work

Itch.Io Link

Here is the link to the game that you can play directly on itch.io.

PROJECT TIMELINE

This game project occurred remotely from May 24th, 2021 to July 26th, 2021.